Being able to add talk behavior to animals and monsters sometimes could help us out. Currently, we have to completely recreate our animals/monsters, if we would like to add talk behavior later on. We neither can activate/deactivate it using the designer nor using screenplay.
I add this here, because it’s rather a missing feature than a bug.
The talk behavior is currently not implemented properly (is connected to things it shouldn’t be connected to). Once I refactor that code, you can add/remove that behavior too.
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