- This topic has 7 replies, 2 voices, and was last updated 4 years, 2 months ago by deWiTTERS.
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December 10, 2017 at 9:17 am #2802ComprehensibleModerator
Hello!
I’ve recently started using the shadow blocks, and they’re really awesome! I love how they can add light and ambiance to a scene! However, without a triangle in a different direction, some things look sort of weird. For example:
I feel like there’s something I’m missing, but I looked through all the pages. Is there any way to fix this? Thank you! 😀March 8, 2018 at 10:13 pm #3123James NickParticipantIncase anyone can’t see the image, here you go!
anyway, I’m pretty sure they should be used as a whole instead of rays. It would be cool to have full of these shadow blocks though.
March 9, 2018 at 12:36 am #3124ComprehensibleModeratorThank you! 😀
March 9, 2018 at 7:27 am #3125deWiTTERSKeymasterI see shadows scattered all over different tilesets, so it’s indeed hard to work with them. It also depends at which layer I put those shadows (ground level or above everything level).
I know James can do graphics. Can you or someone else create some good shadows?
In the REFMAP Buildings I still have room for 2 x 23 tiles. The tiles themselves are 32×32 pixels.
So if someone can make me maximum a 2 x 11 tileset, I can add them to ‘REFMAP Buildings’. That allows me to configure one of it on ground level, and one of it above everything.
If you look at ‘Inquisitor ground’, those tiles are ordered to support any combination (in the future I will use them for autotiling so you don’t have to pick them manually). Maybe the shadows should also be in this order? That would make them 2×7 tiles, and so would still leave room for 2×4 shadow tiles which are different, maybe such as the triangle tiles in the example above?
March 9, 2018 at 11:17 am #3126James NickParticipantI just came home and had a few minutes to spare so as soon as I saw this, I immediately went and tried making these.
This is a very simple one I did just to try. This was very confusing to do since it’s supposed to make everything glow. There’s a limited amount of layers you can use in RPG Playground (as far as I know) and it was hard considering this is my first time doing tiles like these (I’m used to doing objects). It can do very simple patterns like the pictures below, not too sure about the second one though.
I got a little too carried away and did those circular glow, woops.
Let me know what you think, I could improve this when I have more time since exams are ending pretty soon.December 4, 2020 at 9:19 am #31014deWiTTERSKeymasterThis will be included in the update on Monday
December 4, 2020 at 10:55 pm #31038AnonymousInactiveI have a question. Could you also make lights have “brightness” and it can be changed?
December 4, 2020 at 11:10 pm #31039deWiTTERSKeymasterNo that is not possible 🙁
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